Copy article to Slow programming section
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@ -547,6 +547,7 @@ I dedicate this section to the work I'm busy at, about how going faster in short
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> * Focus on results; not time : Time tracking is unavoidable in some instances, but rather than the rule by which companies operate, it should be used as a secondary metric to the results they achieve. Rather than give an employee a 2-hour window to do a job, have her do it right the first time (bonus points for documenting the process), then review and adjust your future plans based on time tracking data.
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> * Focus on results; not time : Time tracking is unavoidable in some instances, but rather than the rule by which companies operate, it should be used as a secondary metric to the results they achieve. Rather than give an employee a 2-hour window to do a job, have her do it right the first time (bonus points for documenting the process), then review and adjust your future plans based on time tracking data.
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> * Improve systems : Improving systems helps remove busywork from an employee’s day, but it also makes things easier for the customer.
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> * Improve systems : Improving systems helps remove busywork from an employee’s day, but it also makes things easier for the customer.
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> * Whether you’re getting a lot of satisfaction from being busy or just feeling exasperated, don’t forget to occasionally stop and ask yourself: Is this the best use of time?
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> * Whether you’re getting a lot of satisfaction from being busy or just feeling exasperated, don’t forget to occasionally stop and ask yourself: Is this the best use of time?
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* [Michal Kovařík kovarex](https://factorio.com/blog/post/fff-366) - (2021) The only way to go fast, is to go well! | Factorio Team and TDD
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## Clean code and best practices
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## Clean code and best practices
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See also [Calm programming / Slow programming](#calm-programming--slow-programming)
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See also [Calm programming / Slow programming](#calm-programming--slow-programming)
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