From 93c38d98d0af1360aad514d98702696888c9a92b Mon Sep 17 00:00:00 2001 From: Morgan Date: Tue, 22 Jun 2021 09:55:48 +0200 Subject: [PATCH] Copy article to Slow programming section --- sections/programming.md | 1 + 1 file changed, 1 insertion(+) diff --git a/sections/programming.md b/sections/programming.md index 8e9d1c8..dd01f6f 100644 --- a/sections/programming.md +++ b/sections/programming.md @@ -547,6 +547,7 @@ I dedicate this section to the work I'm busy at, about how going faster in short > * Focus on results; not time : Time tracking is unavoidable in some instances, but rather than the rule by which companies operate, it should be used as a secondary metric to the results they achieve. Rather than give an employee a 2-hour window to do a job, have her do it right the first time (bonus points for documenting the process), then review and adjust your future plans based on time tracking data. > * Improve systems : Improving systems helps remove busywork from an employee’s day, but it also makes things easier for the customer. > * Whether you’re getting a lot of satisfaction from being busy or just feeling exasperated, don’t forget to occasionally stop and ask yourself: Is this the best use of time? +* [Michal Kovařík kovarex](https://factorio.com/blog/post/fff-366) - (2021) The only way to go fast, is to go well! | Factorio Team and TDD ## Clean code and best practices See also [Calm programming / Slow programming](#calm-programming--slow-programming)