LOWREZJAM 2019

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@ -327,6 +327,8 @@ A small group of programmers wants to change how we code—before catastrophe st
* [Turtletoy](https://turtletoy.net/) - Create your generative art online using a minimalistic Turtle graphics API.
* [NeoGaf](https://www.neogaf.com/threads/how-where-when-metal-slug-sprites-made.1237986/) - (2016) How where when Metal slug sprites made? | Interesting thread on NeoGAF
* [Smooth Sailing with Kubernetes](https://cloud.google.com/kubernetes-engine/kubernetes-comic/) - An online comic to learn about Kubernetes and how you can use it for continuous integration and delivery.
* [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
* [LOWREZJAM 2019](https://itch.io/jam/lowrezjam-2019) - The goal of the jam is to create a game with a resolution of 64x64 pixels or less. You can use whatever programming language or tools that you wish.
# Books :books:
* [fake o'reilly books on Google](https://www.google.co.il/search?tbm=isch&q=fake+o%27reilly+books&&cad=h) - [IMG] fake o'reilly books.
@ -4805,6 +4807,7 @@ psql -f db.out postgres # restore (might requires some DROP DATABASE xxx if you
* [Pixelation](https://pixelation.org) - A standalone forum dedicated which hosts lots of studies and deeper discussions of pixel art.
* [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
* [Retronator Magazine](https://medium.com/retronator-magazine) - Pixel Art, Gaming & Saturated Colors
* [LOWREZJAM 2019](https://itch.io/jam/lowrezjam-2019) - The goal of the jam is to create a game with a resolution of 64x64 pixels or less. You can use whatever programming language or tools that you wish.
> Tools
* [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework