Retronator + Reorganize art section

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@ -290,6 +290,13 @@ A small group of programmers wants to change how we code—before catastrophe st
* [RicardoNiepel/C4-PlantUML](https://github.com/RicardoNiepel/C4-PlantUML) - C4-PlantUML includes macros, stereotypes, and other goodies (like VSCode Snippets) for creating C4 diagrams with PlantUML. * [RicardoNiepel/C4-PlantUML](https://github.com/RicardoNiepel/C4-PlantUML) - C4-PlantUML includes macros, stereotypes, and other goodies (like VSCode Snippets) for creating C4 diagrams with PlantUML.
# Art :art: # Art :art:
> News
* [Toggl Blog](https://blog.toggl.com/category/fun/) - Fun articles from Toggl, with good posters / comics
* [Pixelation](https://pixelation.org) - A standalone forum dedicated which hosts lots of studies and deeper discussions of pixel art.
* [La boite verte](https://www.laboiteverte.fr/) - :fr: [FR] Site de découverte sur la photographie, la science, les arts et tout ce qui est insolite.
* [Retronator Magazine](https://medium.com/retronator-magazine) - Pixel Art, Gaming & Saturated Colors
> Misc
* [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter * [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter
* [Kevin Smith](https://imgur.com/gallery/ihRohVQ) - (2014) [IMG] It costs nothing to encourage an artist * [Kevin Smith](https://imgur.com/gallery/ihRohVQ) - (2014) [IMG] It costs nothing to encourage an artist
* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The Worlds Most Complex Video Game | about Dwarf Fortress * [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The Worlds Most Complex Video Game | about Dwarf Fortress
@ -311,10 +318,7 @@ A small group of programmers wants to change how we code—before catastrophe st
* [Anne Quito](https://qz.com/quartzy/1381916/drawing-is-the-best-way-to-learn-even-if-youre-no-leonardo-da-vinci/) - (2018) Drawing is the best way to learn, even if youre no Leonardo da Vinci * [Anne Quito](https://qz.com/quartzy/1381916/drawing-is-the-best-way-to-learn-even-if-youre-no-leonardo-da-vinci/) - (2018) Drawing is the best way to learn, even if youre no Leonardo da Vinci
* [PlantUML](http://plantuml.com/guide) - Drawing UML with PlantUML : PlantUML Language Reference Guide * [PlantUML](http://plantuml.com/guide) - Drawing UML with PlantUML : PlantUML Language Reference Guide
* [Dwitter.net](https://www.dwitter.net/) - is a challenge to see what awesomeness you can create when limited to only 140 characters of javascript and a canvas. * [Dwitter.net](https://www.dwitter.net/) - is a challenge to see what awesomeness you can create when limited to only 140 characters of javascript and a canvas.
* [Toggl Blog](https://blog.toggl.com/category/fun/) - Fun articles from Toggl, with good posters / comics
* [Pixel Joint](http://pixeljoint.com/pixels/new_icons.asp) - Highest Rated Pixel Art | Pixel Joint is all about the pixel art community. The site was started in September 2004 * [Pixel Joint](http://pixeljoint.com/pixels/new_icons.asp) - Highest Rated Pixel Art | Pixel Joint is all about the pixel art community. The site was started in September 2004
* [Pixelation](https://pixelation.org) - A standalone forum dedicated which hosts lots of studies and deeper discussions of pixel art.
* [La boite verte](https://www.laboiteverte.fr/) - :fr: [FR] Site de découverte sur la photographie, la science, les arts et tout ce qui est insolite.
* [La boite verte](https://www.laboiteverte.fr/les-illustrations-en-pixel-art-octavi-navarro/) - :fr: [FR] Les illustrations en pixel art de Octavi Navarro * [La boite verte](https://www.laboiteverte.fr/les-illustrations-en-pixel-art-octavi-navarro/) - :fr: [FR] Les illustrations en pixel art de Octavi Navarro
* [Pixels Huh](https://pixelshuh.tumblr.com/) - Pixel Art paintings by Octavi Navarro * [Pixels Huh](https://pixelshuh.tumblr.com/) - Pixel Art paintings by Octavi Navarro
@ -2436,6 +2440,7 @@ See also [Infrastructure](#infrastructure)
# Gaming :video_game: # Gaming :video_game:
> News > News
* [Game Jams on itch.io](https://itch.io/jams) - itch.io is a place for hosting and participating in game jams online. Anyone can instantly create and host a jam. 60,525 games have been created for jams hosted on itch.io. * [Game Jams on itch.io](https://itch.io/jams) - itch.io is a place for hosting and participating in game jams online. Anyone can instantly create and host a jam. 60,525 games have been created for jams hosted on itch.io.
* [Retronator Magazine](https://medium.com/retronator-magazine) - Pixel Art, Gaming & Saturated Colors
> Misc > Misc
* [BoardGameGeek](https://boardgamegeek.com/) - most complete board game database that holds tons of reviews, images and videos * [BoardGameGeek](https://boardgamegeek.com/) - most complete board game database that holds tons of reviews, images and videos
@ -4690,6 +4695,7 @@ psql -f db.out postgres # restore (might requires some DROP DATABASE xxx if you
* [Pixel Joint](http://pixeljoint.com/pixels/new_icons.asp) - Highest Rated Pixel Art | Pixel Joint is all about the pixel art community. The site was started in September 2004 * [Pixel Joint](http://pixeljoint.com/pixels/new_icons.asp) - Highest Rated Pixel Art | Pixel Joint is all about the pixel art community. The site was started in September 2004
* [Pixelation](https://pixelation.org) - A standalone forum dedicated which hosts lots of studies and deeper discussions of pixel art. * [Pixelation](https://pixelation.org) - A standalone forum dedicated which hosts lots of studies and deeper discussions of pixel art.
* [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March. * [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
* [Retronator Magazine](https://medium.com/retronator-magazine) - Pixel Art, Gaming & Saturated Colors
> Tools > Tools
* [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework * [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework