Character Sprite Sheet Generator for your game

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@ -323,6 +323,8 @@ A small group of programmers wants to change how we code—before catastrophe st
* [Pixels Huh](https://pixelshuh.tumblr.com/) - Pixel Art paintings by Octavi Navarro * [Pixels Huh](https://pixelshuh.tumblr.com/) - Pixel Art paintings by Octavi Navarro
* [Matej Retro Jan](https://medium.com/retronator-magazine/artistsontwitter-ad68bce76e24) - (2017) #artistsontwitter by Retronator * [Matej Retro Jan](https://medium.com/retronator-magazine/artistsontwitter-ad68bce76e24) - (2017) #artistsontwitter by Retronator
* [Blake Reynolds](http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/) - (2015) A Pixel Artist Renounces Pixel Art * [Blake Reynolds](http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/) - (2015) A Pixel Artist Renounces Pixel Art
* [Azgaar's Fantasy Map Generator](https://azgaar.github.io/Fantasy-Map-Generator/) - Web application generating interactive and customizable maps
* [Character Generator](http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/) - Create a character sprite sheet for your game using 100% open art.
# Books :books: # Books :books:
* [fake o'reilly books on Google](https://www.google.co.il/search?tbm=isch&q=fake+o%27reilly+books&&cad=h) - [IMG] fake o'reilly books. * [fake o'reilly books on Google](https://www.google.co.il/search?tbm=isch&q=fake+o%27reilly+books&&cad=h) - [IMG] fake o'reilly books.
@ -2441,6 +2443,7 @@ See also [Infrastructure](#infrastructure)
* [transfer.sh](https://transfer.sh) - Easy file sharing from the command line * [transfer.sh](https://transfer.sh) - Easy file sharing from the command line
* [Azgaar's Fantasy Map Generator](https://azgaar.github.io/Fantasy-Map-Generator/) - Web application generating interactive and customizable maps * [Azgaar's Fantasy Map Generator](https://azgaar.github.io/Fantasy-Map-Generator/) - Web application generating interactive and customizable maps
* [Radar Virtuel](https://www.radarvirtuel.com/) - :fr: [FR] Le site Radar Virtuel permet de voir le trafic aérien en temps réel avec des petits avions sur une carte Google, ça marche très bien en Europe, autour des aéroports aux États-Unis et pas du tout dans le reste du monde, cest dommage. * [Radar Virtuel](https://www.radarvirtuel.com/) - :fr: [FR] Le site Radar Virtuel permet de voir le trafic aérien en temps réel avec des petits avions sur une carte Google, ça marche très bien en Europe, autour des aéroports aux États-Unis et pas du tout dans le reste du monde, cest dommage.
* [Character Generator](http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/) - Create a character sprite sheet for your game using 100% open art.
# Gaming :video_game: # Gaming :video_game:
> News > News
@ -4717,6 +4720,7 @@ psql -f db.out postgres # restore (might requires some DROP DATABASE xxx if you
* [Chris Wellons](http://nullprogram.com/blog/2014/12/09/) - (2014) How to build DOS COM files with GCC * [Chris Wellons](http://nullprogram.com/blog/2014/12/09/) - (2014) How to build DOS COM files with GCC
* [Tzvi Freeman](https://www.gamasutra.com/view/feature/3224/creating_a_great_design_document.php) - (1997) Creating A Great Design Document * [Tzvi Freeman](https://www.gamasutra.com/view/feature/3224/creating_a_great_design_document.php) - (1997) Creating A Great Design Document
* [ellisonleao/magictools](https://github.com/ellisonleao/magictools) - :video_game: :memo: A list of Game Development resources to make magic happen. * [ellisonleao/magictools](https://github.com/ellisonleao/magictools) - :video_game: :memo: A list of Game Development resources to make magic happen.
* [Character Generator](http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/) - Create a character sprite sheet for your game using 100% open art.
> Learn > Learn
* [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] :fr: [Interview] Un des créateurs dOut There vous explique comment écrire un bon jeu * [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] :fr: [Interview] Un des créateurs dOut There vous explique comment écrire un bon jeu