devops, culture, collaboration, programming
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* Security First : Risks have to be measured by the impact when that happens, not how likely it happens
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* Security First : Risks have to be measured by the impact when that happens, not how likely it happens
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* Don’t break stuff : Backward compatibility for the win
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* Don’t break stuff : Backward compatibility for the win
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* Don’t merge PRs at late night : Merging PRs at Friday night is a terrible thing to do
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* Don’t merge PRs at late night : Merging PRs at Friday night is a terrible thing to do
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* [Charity Majors](https://twitter.com/rynchantress/status/778702826578911233) - Don't make production decisions just because you want to learn Go. That's what your Saturdays are for.
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* [Charity Majors](https://twitter.com/mipsytipsy/status/778970572835270656) - experiment on devtools, or in your 20% time, or off hour, NOT IN THE CRITICAL PATH
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## personal thoughts
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## personal thoughts
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* [MorganGeek](https://twitter.com/MorganGeek/statuses/420907517934178304) - Problem solving / Productivity : Good programmers write code after they found the solution. Un bon programmeur ne commence à coder qu'après avoir trouvé une solution.
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* [MorganGeek](https://twitter.com/MorganGeek/statuses/420907517934178304) - Problem solving / Productivity : Good programmers write code after they found the solution. Un bon programmeur ne commence à coder qu'après avoir trouvé une solution.
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* No matter what the problem is, it's always a people problem. [Gerald M. Weinberg](http://www.softwarequotes.com/)
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* No matter what the problem is, it's always a people problem. [Gerald M. Weinberg](http://www.softwarequotes.com/)
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* Hiring people to write code to sell is not the same as hiring people to design and build durable, usable, dependable software. [Larry Constantine](http://www.amazon.com/Beyond-Chaos-Managing-Software-Development/dp/0201719606)
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* Hiring people to write code to sell is not the same as hiring people to design and build durable, usable, dependable software. [Larry Constantine](http://www.amazon.com/Beyond-Chaos-Managing-Software-Development/dp/0201719606)
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* A primary cause of complexity is that software vendors uncritically adopt almost any feature that users want. - [Niklaus Wirth](http://www.adrianmccarthy.com/blog/?p=15)
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* A primary cause of complexity is that software vendors uncritically adopt almost any feature that users want. - [Niklaus Wirth](http://www.adrianmccarthy.com/blog/?p=15)
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* You can't be a senior software engineer unless you take ops seriously - [Source](https://twitter.com/esigler/status/778706455419465728)
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README.md
43
README.md
@ -210,6 +210,13 @@ I spend a lot of time on internet, losing myself in lot of topics. I choose GitH
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* [Simon Brown](http://www.codingthearchitecture.com/2018/02/09/todays_software_developers_are_the_ivory_tower_architects_of_tomorrow.html) - (2018) Today's software developers are the ivory tower architects of tomorrow
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* [Simon Brown](http://www.codingthearchitecture.com/2018/02/09/todays_software_developers_are_the_ivory_tower_architects_of_tomorrow.html) - (2018) Today's software developers are the ivory tower architects of tomorrow
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* [The C4 model](https://c4model.com/) - The C4 model for software architecture : Context, Containers, Components and Code
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* [The C4 model](https://c4model.com/) - The C4 model for software architecture : Context, Containers, Components and Code
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* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
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* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
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* [Joshua Kerievsky](https://www.industriallogic.com/blog/sufficient-design/) - (2010) Sufficient Design
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> we need high design quality for stuff that is critical to our products and less design quality for stuff that isn't critical.
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* [Luu Duong](http://www.luuduong.com/archive/2009/03/04/applying-the-quot8020-rulequot-with-the-standish-groups-software-usage.aspx) - (2009) Applying the "80-20 Rule" with The Standish Group’s Statistics on Software Usage | 80% of users only use 20% of features.
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* [Joshua Kerievsky](https://www.industriallogic.com/blog/whats-wrong-with-clean-code/) - (2010) What’s Wrong With Clean Code? | When Cleaning Is Not Enough
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> Clean frequently and remodel occasionally to produce an excellent design.
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* [Kristof Kovacs](https://kkovacs.eu/the-death-star-design-pattern) - The Death Star Design Pattern
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* [Simon Wardley](http://blog.gardeviance.org/2015/03/on-pioneers-settlers-town-planners-and.html) - (2015) On Pioneers, Settlers, Town Planners and Theft.
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# Art :art:
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# Art :art:
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* [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter
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* [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter
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> As your company grows you have to get used to the fact that you cannot be involved in all the aspects of the company. To delegate is hard
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> As your company grows you have to get used to the fact that you cannot be involved in all the aspects of the company. To delegate is hard
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> Delegating, he said, is another tough thing to do. “The key is to hire people who are more intelligent than you, to find people who are super, super smart, ”
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> Delegating, he said, is another tough thing to do. “The key is to hire people who are more intelligent than you, to find people who are super, super smart, ”
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* [David NiuMark Roberge](https://hbr.org/2017/03/how-morale-changes-as-a-startup-grows) - (2017) How Morale Changes as a Startup Grows | how company's culture changes
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* [David NiuMark Roberge](https://hbr.org/2017/03/how-morale-changes-as-a-startup-grows) - (2017) How Morale Changes as a Startup Grows | how company's culture changes
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* [Kristof Kovacs](https://kkovacs.eu/the-death-star-design-pattern) - The Death Star Design Pattern
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* [Dunbar's number](https://en.wikipedia.org/wiki/Dunbar%27s_number) - is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships—relationships in which an individual knows who each person is and how each person relates to every other person.
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* [Wikipedia](https://en.wikipedia.org/wiki/Hype_cycle) - Hype Cycle : a branded graphical presentation developer by Gartner, for representing the maturity, adoption and social application of specific technologies
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* [Simon Wardley](http://blog.gardeviance.org/2015/03/on-pioneers-settlers-town-planners-and.html) - (2015) On Pioneers, Settlers, Town Planners and Theft.
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## Cryptocurrency
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## Cryptocurrency
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> News
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> News
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* [Joshua Kerievsky](https://www.linkedin.com/pulse/day-we-stopped-sprinting-joshua-kerievsky/) - (2017) The Day We Stopped Sprinting
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* [Joshua Kerievsky](https://www.linkedin.com/pulse/day-we-stopped-sprinting-joshua-kerievsky/) - (2017) The Day We Stopped Sprinting
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> Our new approach felt more natural and we became more responsive to our customer's needs. We spent less time trying to predict how much work we could get done in a rigid time box, and instead allowed ourselves to work on items that ranged from a few hours to a few days.
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> Our new approach felt more natural and we became more responsive to our customer's needs. We spent less time trying to predict how much work we could get done in a rigid time box, and instead allowed ourselves to work on items that ranged from a few hours to a few days.
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* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
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* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
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* [Naresh Jain](https://www.industriallogic.com/blog/impact-of-continuous-integration-on-team-culture/) - (2011) Impact of Continuous Integration on Team Culture
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* :star: [**Bridget Kromhout**](https://queue.acm.org/detail.cfm?id=3185224) - (2018) Containers Will Not Fix Your Broken Culture (and Other Hard Truths) | Complex socio-technical systems are hard;
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* [Dunbar's number](https://en.wikipedia.org/wiki/Dunbar%27s_number) - is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships—relationships in which an individual knows who each person is and how each person relates to every other person.
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* [Simon Wardley](http://blog.gardeviance.org/2015/03/on-pioneers-settlers-town-planners-and.html) - (2015) On Pioneers, Settlers, Town Planners and Theft.
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* [Wikipedia](https://en.wikipedia.org/wiki/Nonviolent_Communication) - Nonviolent Communication - an approach to nonviolent living based on the idea that all human beings have the capacity for compassion and only resort to violence or behavior that harms themselves and others when they do not recognize more effective strategies for meeting needs
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# Creativity
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# Creativity
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* [TED](https://www.ted.com/) - [Videos] Ideas worth spreading, usually in the form of short, powerful talks (18 minutes or less)
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* [TED](https://www.ted.com/) - [Videos] Ideas worth spreading, usually in the form of short, powerful talks (18 minutes or less)
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* [Quora](https://www.quora.com/What-is-publishing-a-book-with-OReilly-Media-like) - (2014) What is publishing a book with O'Reilly Media like?
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* [Quora](https://www.quora.com/What-is-publishing-a-book-with-OReilly-Media-like) - (2014) What is publishing a book with O'Reilly Media like?
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* [Blake Gossard](https://medium.com/@BlakeGossard/the-importance-of-getting-distracted-cd2511ad5b74) - (2018) The Importance of Getting Distracted | The pervasive message of “stay focused for success” is wrong
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* [Blake Gossard](https://medium.com/@BlakeGossard/the-importance-of-getting-distracted-cd2511ad5b74) - (2018) The Importance of Getting Distracted | The pervasive message of “stay focused for success” is wrong
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> curiosity and broad inquiry are necessarily incompatible with focus on specific goals.
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> curiosity and broad inquiry are necessarily incompatible with focus on specific goals.
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* [Simon Wardley](http://blog.gardeviance.org/2015/03/on-pioneers-settlers-town-planners-and.html) - (2015) On Pioneers, Settlers, Town Planners and Theft.
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# CRM
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# CRM
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* [For The Love Of The Game](http://cocopebble.com/?p=370) - Why We Left Salesforce.com For a $12 CRM Solution
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* [For The Love Of The Game](http://cocopebble.com/?p=370) - Why We Left Salesforce.com For a $12 CRM Solution
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* [Mirco Hering](https://notafactoryanymore.com/2018/02/01/why-you-are-probably-not-as-advanced-in-your-agile-devops-journey-as-you-think-you-are/) - (2018) Why you are probably not as advanced in your Agile/DevOps journey as you think you are
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* [Mirco Hering](https://notafactoryanymore.com/2018/02/01/why-you-are-probably-not-as-advanced-in-your-agile-devops-journey-as-you-think-you-are/) - (2018) Why you are probably not as advanced in your Agile/DevOps journey as you think you are
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* :star: [**Mike Loukides**](https://www.oreilly.com/ideas/the-evolution-of-devops) - (2017) The evolution of DevOps
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* :star: [**Mike Loukides**](https://www.oreilly.com/ideas/the-evolution-of-devops) - (2017) The evolution of DevOps
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* [Kate Matsudaira](https://queue.acm.org/detail.cfm?id=2974011) - (2016) Bad Software Architecture is a People Problem | When people don't work well together they make bad decisions.
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* [Kate Matsudaira](https://queue.acm.org/detail.cfm?id=2974011) - (2016) Bad Software Architecture is a People Problem | When people don't work well together they make bad decisions.
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* [Bridget Kromhout](https://queue.acm.org/detail.cfm?id=3185224) - (2018) Containers Will Not Fix Your Broken Culture (and Other Hard Truths) | Complex socio-technical systems are hard;
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* :star: [**Bridget Kromhout**](https://queue.acm.org/detail.cfm?id=3185224) - (2018) Containers Will Not Fix Your Broken Culture (and Other Hard Truths) | Complex socio-technical systems are hard;
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* [Kode Vicious](https://queue.acm.org/detail.cfm?id=1740550) - (2010) Broken Builds | Frequent broken builds could be symptomatic of deeper problems within a development project.
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* [Kode Vicious](https://queue.acm.org/detail.cfm?id=1740550) - (2010) Broken Builds | Frequent broken builds could be symptomatic of deeper problems within a development project.
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* [Mandi Walls](https://www.slideshare.net/lnxchk/configuration-management-is-old-and-boring) - (2017) Configuration Management is Old and Boring
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* [Mandi Walls](https://www.slideshare.net/lnxchk/configuration-management-is-old-and-boring) - (2017) Configuration Management is Old and Boring
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* [Pavan Belagatti](http://blog.shippable.com/devops-resources-top-5-devops-books-every-devops-enthusiast-must-read) - (2017) DevOps Resources: 5 Books Every DevOps Enthusiast Must Read! | + [the SRE book](https://landing.google.com/sre/book.html)
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* [Pavan Belagatti](http://blog.shippable.com/devops-resources-top-5-devops-books-every-devops-enthusiast-must-read) - (2017) DevOps Resources: 5 Books Every DevOps Enthusiast Must Read! | + [the SRE book](https://landing.google.com/sre/book.html)
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* [Aymen El Amri](https://hackernoon.com/50-best-devops-sre-blog-posts-tutorials-of-2017-451a7d69c4ef) - (2018) 50 Best DevOps & SRE Blog Posts & Tutorials Of 2017
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* [Aymen El Amri](https://hackernoon.com/50-best-devops-sre-blog-posts-tutorials-of-2017-451a7d69c4ef) - (2018) 50 Best DevOps & SRE Blog Posts & Tutorials Of 2017
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* [Jeff Knupp](https://jeffknupp.com/blog/2014/04/15/how-devops-is-killing-the-developer/) - (2014) How 'DevOps' is Killing the Developer
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* [Jeff Knupp](https://jeffknupp.com/blog/2014/04/15/how-devops-is-killing-the-developer/) - (2014) How 'DevOps' is Killing the Developer
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* [Didier Caroff](https://medium.com/devopslinks/how-we-switch-to-a-continuous-delivery-pipeline-in-3-months-9667b9f65f7a) - (2018) How We Switched to a Continuous Delivery Pipeline in 3 months
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* [Didier Caroff](https://medium.com/devopslinks/how-we-switch-to-a-continuous-delivery-pipeline-in-3-months-9667b9f65f7a) - (2018) How We Switched to a Continuous Delivery Pipeline in 3 months
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* [Naresh Jain](https://www.industriallogic.com/blog/impact-of-continuous-integration-on-team-culture/) - (2011) Impact of Continuous Integration on Team Culture
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## Ansible
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## Ansible
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* [Ansible](https://www.ansible.com/blog) - Ansible Blog
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* [Ansible](https://www.ansible.com/blog) - Ansible Blog
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* [Marc Campbell](https://blog.replicated.com/refactoring-a-dockerfile-for-image-size/) - (2016) Refactoring a Dockerfile for Image Size
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* [Marc Campbell](https://blog.replicated.com/refactoring-a-dockerfile-for-image-size/) - (2016) Refactoring a Dockerfile for Image Size
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* [Gerred Dillon](https://blog.replicated.com/optimizing-docker-images-with-multi-stage-builds/) - (2017) Even Smaller Docker Image Sizes
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* [Gerred Dillon](https://blog.replicated.com/optimizing-docker-images-with-multi-stage-builds/) - (2017) Even Smaller Docker Image Sizes
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* [Stephane Manciot](https://fr.slideshare.net/StephaneManciot/devops-avec-ansile-et-docker?) - :fr: [FR] [Slides] (2015) DevOps avec Ansible et Docker
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* [Stephane Manciot](https://fr.slideshare.net/StephaneManciot/devops-avec-ansile-et-docker?) - :fr: [FR] [Slides] (2015) DevOps avec Ansible et Docker
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* [Bridget Kromhout](https://queue.acm.org/detail.cfm?id=3185224) - (2018) Containers Will Not Fix Your Broken Culture (and Other Hard Truths) | Complex socio-technical systems are hard;
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* :star: [**Bridget Kromhout**](https://queue.acm.org/detail.cfm?id=3185224) - (2018) Containers Will Not Fix Your Broken Culture (and Other Hard Truths) | Complex socio-technical systems are hard;
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* [James Turnbull](https://increment.com/development/an-introduction-to-local-development-with-containers/) - (2017) An introduction to local development with containers
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* [James Turnbull](https://increment.com/development/an-introduction-to-local-development-with-containers/) - (2017) An introduction to local development with containers
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* [Jérôme Petazzoni](https://www.slideshare.net/jpetazzo/docker-and-go-why-did-we-decide-to-write-docker-in-go/33-Error_handling_can_be_verboseif) - [Slides] (2013) Docker and Go: why did we decide to write Docker in Go?
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* [Jérôme Petazzoni](https://www.slideshare.net/jpetazzo/docker-and-go-why-did-we-decide-to-write-docker-in-go/33-Error_handling_can_be_verboseif) - [Slides] (2013) Docker and Go: why did we decide to write Docker in Go?
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* [Venkatesan Murugan](https://dzone.com/articles/top-10-benefits-you-will-get-by-using-docker) - (2018) Top 10 Benefits You Will Get by Using Docker
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* [Venkatesan Murugan](https://dzone.com/articles/top-10-benefits-you-will-get-by-using-docker) - (2018) Top 10 Benefits You Will Get by Using Docker
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* [Reddit](https://www.reddit.com/r/Piracy/comments/6583hl/piracy_megathread_v20/) - Piracy Megathread on reddit
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* [Reddit](https://www.reddit.com/r/Piracy/comments/6583hl/piracy_megathread_v20/) - Piracy Megathread on reddit
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* :star: [**/r/piracy**](https://www.reddit.com/r/Piracy/) - piracy on reddit
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* :star: [**/r/piracy**](https://www.reddit.com/r/Piracy/) - piracy on reddit
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* :star: [**Library Genesis**](http://libgen.io/) - ebooks and scientific articles. **Bonus** : [Mirror #1](http://gen.lib.rus.ec/), [Mirror #2 with nice UI](https://libgen.pw/), [Mirrors list](http://sguru.org/libgen-proxy/)
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* :star: [**Library Genesis**](http://libgen.io/) - ebooks and scientific articles. **Bonus** : [Mirror #1](http://gen.lib.rus.ec/), [Mirror #2 with nice UI](https://libgen.pw/), [Mirrors list](http://sguru.org/libgen-proxy/)
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* :star: [**Internet Archive: Wayback Machine**](https://web.archive.org/) - The Internet archive, bringing back old/dead pages to live
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* [b-ok.org](http://b-ok.org/) - ebooks
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* [b-ok.org](http://b-ok.org/) - ebooks
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* [Soulseek](http://www.slsknet.org/news/) - for hard to find music .
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* [Soulseek](http://www.slsknet.org/news/) - for hard to find music .
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* [RuTracker](https://rutracker.org/forum/index.php) - torrent for music
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* [RuTracker](https://rutracker.org/forum/index.php) - torrent for music
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* [StackEdit](https://stackedit.io/editor) - in-browser markdown editor
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* [StackEdit](https://stackedit.io/editor) - in-browser markdown editor
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* [XKPasswd](https://xkpasswd.net/s/) - secure memorable password generator inspired by [XKCD](http://xkcd.com/936/)
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* [XKPasswd](https://xkpasswd.net/s/) - secure memorable password generator inspired by [XKCD](http://xkcd.com/936/)
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* [WhatsMyIP](http://www.whatsmyip.org/random-password-generator/) - password generator & other text related tools (hash lookup, regex tester)
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* [WhatsMyIP](http://www.whatsmyip.org/random-password-generator/) - password generator & other text related tools (hash lookup, regex tester)
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* [YouTube to MP3 converter](http://www.youtube-mp3.org/)
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* :star: [**YouTube to MP3 converter**](https://ytmp3.cc/)
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* :star: [**Internet Archive: Wayback Machine**](https://web.archive.org/) - The Internet archive, bringing back old/dead pages to live
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* :star: [**Internet Archive: Wayback Machine**](https://web.archive.org/) - The Internet archive, bringing back old/dead pages to live
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* [Cached View](http://www.cachedview.com/) - Google + Wayback machine Cached Pages of any website
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* [Cached View](http://www.cachedview.com/) - Google + Wayback machine Cached Pages of any website
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* [ChangeDetection](https://www.changedetection.com/) - Know automatically when any web page changes
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* [ChangeDetection](https://www.changedetection.com/) - Know automatically when any web page changes
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* [Nick Cassella](https://civicskunk.works/ask-your-coworkers-what-they-make-youll-earn-more-46efb2daf63e) - (2018) Ask Your Coworkers What They Make. You’ll Earn More.
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* [Nick Cassella](https://civicskunk.works/ask-your-coworkers-what-they-make-youll-earn-more-46efb2daf63e) - (2018) Ask Your Coworkers What They Make. You’ll Earn More.
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* [Lewis Menelaws](https://dev.to/lewismenelaws/how-to-fix-burnout-as-a-developer--4opl) - (2018) How to Fix Burnout as a Developer
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* [Lewis Menelaws](https://dev.to/lewismenelaws/how-to-fix-burnout-as-a-developer--4opl) - (2018) How to Fix Burnout as a Developer
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> A lot of people (especially entrepreneurs) are so obsessed with how fast they will become successful that they will sacrifice their mental health in order to constantly push themselves.
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> A lot of people (especially entrepreneurs) are so obsessed with how fast they will become successful that they will sacrifice their mental health in order to constantly push themselves.
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* [Wikipedia](https://en.wikipedia.org/wiki/Nonviolent_Communication) - Nonviolent Communication - an approach to nonviolent living based on the idea that all human beings have the capacity for compassion and only resort to violence or behavior that harms themselves and others when they do not recognize more effective strategies for meeting needs
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## Remote jobs
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## Remote jobs
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* [Elen Veenpere](https://teleport.org/blog/2015/03/best-sites-for-remote-jobs/) - Best sites for finding your dream remote job
|
* [Elen Veenpere](https://teleport.org/blog/2015/03/best-sites-for-remote-jobs/) - Best sites for finding your dream remote job
|
||||||
@ -2417,6 +2437,7 @@ I spend a lot of time on internet, losing myself in lot of topics. I choose GitH
|
|||||||
* [LDDM (Les Démons du MIDI)](https://www.geekzone.fr/tag/les-demons-du-midi/) - [FR] :fr: [Podcast] every month, 2 hours of music from video games **Bonus** [LDDM sur RadioKawa](http://www.radiokawa.com/jeux-video/les-demons-du-midi/?)
|
* [LDDM (Les Démons du MIDI)](https://www.geekzone.fr/tag/les-demons-du-midi/) - [FR] :fr: [Podcast] every month, 2 hours of music from video games **Bonus** [LDDM sur RadioKawa](http://www.radiokawa.com/jeux-video/les-demons-du-midi/?)
|
||||||
* :star: [**khinsider**](https://downloads.khinsider.com/game-soundtracks) - good place to find video game music
|
* :star: [**khinsider**](https://downloads.khinsider.com/game-soundtracks) - good place to find video game music
|
||||||
* [Banjo Guy Ollie](https://www.youtube.com/channel/UC5-umfrfqPvDvWCYHJGYtpA) - [Videos] videos of Olivier Longuet (aka Ollie LongZ / BanjoGuyOllie), a youtuber making awesome video game music covers. **Bonus** : his other youtube channel [FR] :fr: [Grand Theft Z'Audio](https://www.youtube.com/channel/UCAORviTS6Ua_a0eo4XGDPPg) if you like funny surreal dubbing of games cinematic, mainly inspired by [Message à caractère informatif (https://www.youtube.com/watch?v=ozJmcB-mVgw)
|
* [Banjo Guy Ollie](https://www.youtube.com/channel/UC5-umfrfqPvDvWCYHJGYtpA) - [Videos] videos of Olivier Longuet (aka Ollie LongZ / BanjoGuyOllie), a youtuber making awesome video game music covers. **Bonus** : his other youtube channel [FR] :fr: [Grand Theft Z'Audio](https://www.youtube.com/channel/UCAORviTS6Ua_a0eo4XGDPPg) if you like funny surreal dubbing of games cinematic, mainly inspired by [Message à caractère informatif (https://www.youtube.com/watch?v=ozJmcB-mVgw)
|
||||||
|
* :star: [**YouTube to MP3 converter**](https://ytmp3.cc/)
|
||||||
|
|
||||||
# Networking
|
# Networking
|
||||||
* [Homenet Howto](https://www.homenethowto.com/) - Interesting guide to how computer networks work
|
* [Homenet Howto](https://www.homenethowto.com/) - Interesting guide to how computer networks work
|
||||||
@ -3531,6 +3552,10 @@ I spend a lot of time on internet, losing myself in lot of topics. I choose GitH
|
|||||||
* [Fagner Brack](https://medium.com/@fagnerbrack/why-small-modules-matter-4e4d629321b8) - (2016) Why Small Modules Matter | Big projects are what, if not the composition of small pieces
|
* [Fagner Brack](https://medium.com/@fagnerbrack/why-small-modules-matter-4e4d629321b8) - (2016) Why Small Modules Matter | Big projects are what, if not the composition of small pieces
|
||||||
* [Industrial Logic](http://www.industriallogic.com/wp-content/uploads/2005/09/smellstorefactorings.pdf) - [PDF] (2005) Smells to Refactorings Quick Reference Guide
|
* [Industrial Logic](http://www.industriallogic.com/wp-content/uploads/2005/09/smellstorefactorings.pdf) - [PDF] (2005) Smells to Refactorings Quick Reference Guide
|
||||||
* [Palantir](https://medium.com/@palantir/code-review-best-practices-19e02780015f) - (2018) Code Review Best Practices
|
* [Palantir](https://medium.com/@palantir/code-review-best-practices-19e02780015f) - (2018) Code Review Best Practices
|
||||||
|
* [Joshua Kerievsky](https://www.industriallogic.com/blog/sufficient-design/) - (2010) Sufficient Design
|
||||||
|
> we need high design quality for stuff that is critical to our products and less design quality for stuff that isn't critical.
|
||||||
|
* [Joshua Kerievsky](https://www.industriallogic.com/blog/whats-wrong-with-clean-code/) - (2010) What’s Wrong With Clean Code? | When Cleaning Is Not Enough
|
||||||
|
> Clean frequently and remodel occasionally to produce an excellent design.
|
||||||
|
|
||||||
## Conferences
|
## Conferences
|
||||||
> In Belgium
|
> In Belgium
|
||||||
@ -4154,6 +4179,13 @@ Raw
|
|||||||
> we don't take breaks because we are tired, we take breaks so that we are never tired.
|
> we don't take breaks because we are tired, we take breaks so that we are never tired.
|
||||||
* [Bill Wake](https://www.industriallogic.com/blog/multiple-asserts-are-ok/) - (2015) Multiple Asserts Are OK | Some people suggest we should restrict ourselves to a single assertion per test. Are multiple asserts in a test ever OK?
|
* [Bill Wake](https://www.industriallogic.com/blog/multiple-asserts-are-ok/) - (2015) Multiple Asserts Are OK | Some people suggest we should restrict ourselves to a single assertion per test. Are multiple asserts in a test ever OK?
|
||||||
* [Joshua Kerievsky](http://www.industriallogic.com/wp-content/uploads/2005/09/StopOverEngineering.pdf) - [PDF] (2002) Stop Over-Engineering!
|
* [Joshua Kerievsky](http://www.industriallogic.com/wp-content/uploads/2005/09/StopOverEngineering.pdf) - [PDF] (2002) Stop Over-Engineering!
|
||||||
|
* [Joshua Kerievsky](https://www.industriallogic.com/blog/sufficient-design/) - (2010) Sufficient Design
|
||||||
|
> we need high design quality for stuff that is critical to our products and less design quality for stuff that isn't critical.
|
||||||
|
* [Luu Duong](http://www.luuduong.com/archive/2009/03/04/applying-the-quot8020-rulequot-with-the-standish-groups-software-usage.aspx) - (2009) Applying the "80-20 Rule" with The Standish Group’s Statistics on Software Usage | 80% of users only use 20% of features.
|
||||||
|
* [Joshua Kerievsky](https://www.industriallogic.com/blog/redefining-done/) - (2010) Redefining Done
|
||||||
|
> "A user story is done when the code is fully integrated, all tests pass and the functionality meets the expectations of the story author(s)."
|
||||||
|
> The race to get work done, especially to show management that we got work done is far less important than focusing on creating happy, productive users.
|
||||||
|
> A story isn't done until it is being used by real users in production and has been validated to be a useful part of a product.
|
||||||
|
|
||||||
## Programmer humor
|
## Programmer humor
|
||||||
* [CommitStrip](http://www.commitstrip.com/en) - daily life of developers
|
* [CommitStrip](http://www.commitstrip.com/en) - daily life of developers
|
||||||
@ -4183,7 +4215,7 @@ Raw
|
|||||||
* [Heaps legit links](https://verylegit.link/) - Like a URL shortener, but worse
|
* [Heaps legit links](https://verylegit.link/) - Like a URL shortener, but worse
|
||||||
* [Aloria](https://securityreactions.tumblr.com/) - Infosec Reactions
|
* [Aloria](https://securityreactions.tumblr.com/) - Infosec Reactions
|
||||||
* [/r/ProgrammerReactions](https://www.reddit.com/r/programmerreactions/) - reactions related to Software Development
|
* [/r/ProgrammerReactions](https://www.reddit.com/r/programmerreactions/) - reactions related to Software Development
|
||||||
* [Life of a Software Engineer](http://lifeofasoftwareengineer.tumblr.com/) - another reactions tumblr related to Software Development
|
* :star: [**Life of a Software Engineer**](http://lifeofasoftwareengineer.tumblr.com/) - another reactions tumblr related to Software Development
|
||||||
* [Passive Aggressive Passwords](http://www.trypap.com/) - The Passive Aggressive Password Machine
|
* [Passive Aggressive Passwords](http://www.trypap.com/) - The Passive Aggressive Password Machine
|
||||||
* [turnoff.us](http://turnoff.us/) - geek comic site about developers
|
* [turnoff.us](http://turnoff.us/) - geek comic site about developers
|
||||||
* [Classic Programmer Paintings](http://classicprogrammerpaintings.com/) - funny tumblr about software engineering as depicted by artists through history
|
* [Classic Programmer Paintings](http://classicprogrammerpaintings.com/) - funny tumblr about software engineering as depicted by artists through history
|
||||||
@ -4410,6 +4442,7 @@ Raw
|
|||||||
* [Evan Selinger](https://medium.com/s/when-robots-rule-the-world/this-robot-knows-how-to-trick-you-272c88779151) - (2018) This Robot Knows How to Trick You | Humans Are Flawed and Easy to Trick
|
* [Evan Selinger](https://medium.com/s/when-robots-rule-the-world/this-robot-knows-how-to-trick-you-272c88779151) - (2018) This Robot Knows How to Trick You | Humans Are Flawed and Easy to Trick
|
||||||
* [Farnam Street](https://www.fs.blog/2012/07/how-to-win-friends-and-influence-people/) - (2012) The Best Summary of Dale Carnegie's How to Win Friends and Influence People
|
* [Farnam Street](https://www.fs.blog/2012/07/how-to-win-friends-and-influence-people/) - (2012) The Best Summary of Dale Carnegie's How to Win Friends and Influence People
|
||||||
* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
|
* [Ben Northrop](http://www.bennorthrop.com/Essays/2018/the-reality-of-reuse.php) - (2018) The Reality of Reuse | we're hard-wired to want to make decisions quickly and we take too many shortcuts
|
||||||
|
* [Wikipedia](https://en.wikipedia.org/wiki/Hype_cycle) - Hype Cycle : a branded graphical presentation developer by Gartner, for representing the maturity, adoption and social application of specific technologies
|
||||||
|
|
||||||
# Robots
|
# Robots
|
||||||
* [Mubashar Iqbal](https://willrobotstakemyjob.com/) - Will robots take my job ? Make the test ;-)
|
* [Mubashar Iqbal](https://willrobotstakemyjob.com/) - Will robots take my job ? Make the test ;-)
|
||||||
@ -4969,6 +5002,8 @@ Raw
|
|||||||
* [Jocelyn Caron](https://twitter.com/jocelyncaronfr/status/525558551553781760) - (2014) [IMG] a funny concept for Cars' UX
|
* [Jocelyn Caron](https://twitter.com/jocelyncaronfr/status/525558551553781760) - (2014) [IMG] a funny concept for Cars' UX
|
||||||
|
|
||||||
# Web archive / nostalgia
|
# Web archive / nostalgia
|
||||||
|
* :star: [**Internet Archive: Wayback Machine**](https://web.archive.org/) - The Internet archive, bringing back old/dead pages to live
|
||||||
|
|
||||||
> Some old links from my first times on the web
|
> Some old links from my first times on the web
|
||||||
* [Donjon de Naheulbeuk](http://www.penofchaos.com/warham/donjon.htm) - [FR] :fr: Podcast / Les premiers MP3 d'aventure
|
* [Donjon de Naheulbeuk](http://www.penofchaos.com/warham/donjon.htm) - [FR] :fr: Podcast / Les premiers MP3 d'aventure
|
||||||
* [Combattre-ou-Mourir](http://www.combattre-ou-mourir.com/) - [FR] :fr: CoM était un jeu par navigateur où 3 forces s'affrontent pour obtenir le contrôle de la planète.
|
* [Combattre-ou-Mourir](http://www.combattre-ou-mourir.com/) - [FR] :fr: CoM était un jeu par navigateur où 3 forces s'affrontent pour obtenir le contrôle de la planète.
|
||||||
|
Loading…
Reference in New Issue
Block a user