A Taxonomy of Tech Debt
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@ -2543,6 +2543,7 @@ See also [Infrastructure](#infrastructure)
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* [Joon Ian Wong & Nikhil Sonnad](https://qz.com/639952/googles-ai-won-the-game-go-by-defying-millennia-of-basic-human-instinct/) - (2016) Google’s AI won the game Go by defying millennia of basic human instinct
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* [Joon Ian Wong & Nikhil Sonnad](https://qz.com/639952/googles-ai-won-the-game-go-by-defying-millennia-of-basic-human-instinct/) - (2016) Google’s AI won the game Go by defying millennia of basic human instinct
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* [Radim Řehůřek](https://rare-technologies.com/go_games_life/) - (2016) Go, Games, Strategy and Life: The Big Picture | on Go, insights vs victories, also about creativity
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* [Radim Řehůřek](https://rare-technologies.com/go_games_life/) - (2016) Go, Games, Strategy and Life: The Big Picture | on Go, insights vs victories, also about creativity
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* [50GamesLike](https://www.50gameslike.com/) - video game recommendation engine with more than 40 000 video games : select a game you love and discover 50 recommendations.
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* [50GamesLike](https://www.50gameslike.com/) - video game recommendation engine with more than 40 000 video games : select a game you love and discover 50 recommendations.
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* [CARRION](https://store.steampowered.com/app/953490/CARRION/) - is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
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* [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
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* [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) - In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
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* [NeoGAF Forum](https://www.neogaf.com/forums/gaming-discussion.2/) - Gaming Discussion Forum
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* [NeoGAF Forum](https://www.neogaf.com/forums/gaming-discussion.2/) - Gaming Discussion Forum
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* [NeoGAF](https://www.neogaf.com/threads/nice-looking-dos-games.1502653/) - (2019) Nice looking DOS games | Discussion thread
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* [NeoGAF](https://www.neogaf.com/threads/nice-looking-dos-games.1502653/) - (2019) Nice looking DOS games | Discussion thread
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@ -4677,6 +4678,7 @@ See also [Calm programming / Slow programming](#calm-programming--slow-programmi
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> - how to keep your Terraform code DRY and maintainable...
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> - how to keep your Terraform code DRY and maintainable...
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* [Loris Cro](https://kristoff.it/blog/simple-not-just-easy/) - (2019) I Want Simple, Not Just Easy
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* [Loris Cro](https://kristoff.it/blog/simple-not-just-easy/) - (2019) I Want Simple, Not Just Easy
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> You've surely read plenty about how simple is good, but what's wrong with easy?
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> You've surely read plenty about how simple is good, but what's wrong with easy?
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* [Bill Clark](https://technology.riotgames.com/news/taxonomy-tech-debt) - (2018) A Taxonomy of Tech Debt
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## Conferences
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## Conferences
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> In Belgium
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> In Belgium
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@ -4831,9 +4833,7 @@ psql -f db.out postgres # restore (might requires some DROP DATABASE xxx if you
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* [La boite verte](https://www.laboiteverte.fr/les-illustrations-en-pixel-art-octavi-navarro/) - :fr: [FR] Les illustrations en pixel art de Octavi Navarro
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* [La boite verte](https://www.laboiteverte.fr/les-illustrations-en-pixel-art-octavi-navarro/) - :fr: [FR] Les illustrations en pixel art de Octavi Navarro
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* [Blake Reynolds](http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/) - (2015) A Pixel Artist Renounces Pixel Art
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* [Blake Reynolds](http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/) - (2015) A Pixel Artist Renounces Pixel Art
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* [NeoGaf](https://www.neogaf.com/threads/how-where-when-metal-slug-sprites-made.1237986/) - (2016) How where when Metal slug sprites made? | Interesting thread on NeoGAF
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* [NeoGaf](https://www.neogaf.com/threads/how-where-when-metal-slug-sprites-made.1237986/) - (2016) How where when Metal slug sprites made? | Interesting thread on NeoGAF
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* [Bill Clark](https://technology.riotgames.com/news/taxonomy-tech-debt) - (2018) A Taxonomy of Tech Debt
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> Games
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[CARRION](https://store.steampowered.com/app/953490/CARRION/) - is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
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## Git :octocat:
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## Git :octocat:
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* [DEV](https://dev.to/t/git) - Git related articles on dev.to()
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* [DEV](https://dev.to/t/git) - Git related articles on dev.to()
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