one of fav piece of art in gaming: dwarf fortress

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# Art # Art
* [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter * [Pierre Debatty](http://www.pierredebatty.be/) - art of Pierre Debatty, a belgian painter
* [Kevin Smith](https://imgur.com/gallery/ihRohVQ) - (2014) [IMG] It costs nothing to encourage an artist * [Kevin Smith](https://imgur.com/gallery/ihRohVQ) - (2014) [IMG] It costs nothing to encourage an artist
* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The Worlds Most Complex Video Game
# Business & Economics # Business & Economics
* [CoinMarketCap](https://coinmarketcap.com/) - Cryptocurrency Market Capitalizations * [CoinMarketCap](https://coinmarketcap.com/) - Cryptocurrency Market Capitalizations
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* [UnDropDansLaMare](https://www.youtube.com/watch?v=ilLrptqGdqM) - [Video] ... Ce Héros Mis Au Placard [2 minutes pour convaincre] // Death of the polygon * [UnDropDansLaMare](https://www.youtube.com/watch?v=ilLrptqGdqM) - [Video] ... Ce Héros Mis Au Placard [2 minutes pour convaincre] // Death of the polygon
* [Korben](https://korben.info/console-jaunie.html) - (2014) [FR] Console jaunie ? Voici comment la traiter pour lui redonner sa couleur dorigine * [Korben](https://korben.info/console-jaunie.html) - (2014) [FR] Console jaunie ? Voici comment la traiter pour lui redonner sa couleur dorigine
* [Pencil and Paper games](http://www.papg.com/) - Because I enjoy good games that don't depend on any modern technology * [Pencil and Paper games](http://www.papg.com/) - Because I enjoy good games that don't depend on any modern technology
* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The Worlds Most Complex Video Game
## Role-playing ## Role-playing
* [GoToQuiz](http://www.gotoquiz.com/classical_alignment_test_2) - Classical Alignment Test * [GoToQuiz](http://www.gotoquiz.com/classical_alignment_test_2) - Classical Alignment Test
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* [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] [Interview] Un des créateurs dOut There vous explique comment écrire un bon jeu * [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] [Interview] Un des créateurs dOut There vous explique comment écrire un bon jeu
* [Gergo Vas](https://kotaku.com/5991061/the-best-looking-isometric-games) - The Best-Looking Isometric Games * [Gergo Vas](https://kotaku.com/5991061/the-best-looking-isometric-games) - The Best-Looking Isometric Games
* [Jeff Bradberry](https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/) - (2015) Introduction to Monte Carlo Tree Search * [Jeff Bradberry](https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/) - (2015) Introduction to Monte Carlo Tree Search
* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The Worlds Most Complex Video Game
> Tools > Tools
* [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework * [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework