jenkins blog posts by Garry Newman (Garry's mod)
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* [Jenkins CI](https://github.com/jenkinsci/pipeline-plugin/blob/master/COMPATIBILITY.md) - [jenkinsci/pipeline-plugin] Plugin Compatibility with Pipeline
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* [CloudBees](https://www.cloudbees.com/sites/default/files/2016-jenkins-world-jenkins_at_splunk.pdf) - Jenkins at Splunk and Splunking Jenkins +[Video on YouTube](https://www.youtube.com/watch?v=dlsEprySOrg)
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* [David Hoover](https://www.cloudbees.com/sites/default/files/2016-jenkins-world-jenkins_inside_google.pdf) - Jenkins inside Google +[YoutuBe Link](https://www.youtube.com/watch?v=7ERV9C20GSE&feature=youtu.be)
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* [Garry Newman](https://garry.tv/2017/05/06/jenkinsfile/) - Garry explains how to write Jenkinsfiles
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* [Garry Newman](https://garry.tv/2017/05/14/jenkins-library/) - Garry explains how he's using Global Jenkins library
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## Kubernetes
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* [Bilgin Ibryam](https://thenewstack.io/introducing-microservices-hierarchy-needs/) - The Microservices Hierarchy of Needs and Where Kubernetes fits
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* [Pixel](https://github.com/faiface/pixel) - Pixel : A hand-crafted 2D game library in Go.
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* [Angel 2D](https://github.com/angel2d/angel2d) - Angel 2D : A cross-platform 2D game prototyping framework based on OpenGL and C++. Looks dead...
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* [SFML](https://www.sfml-dev.org/) - SFML is a simple, fast, cross-platform and object-oriented multimedia API. Written in C++ and provides bindings for various languages such as C, .Net, Ruby, Python.
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* [Plastic SCM](https://www.plasticscm.com/) - Distributed Version Control for big projects. Discovered via [Garry' blog](https://garry.tv/2017/04/29/jenkins/)
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## Git
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* [DEV](https://dev.to/t/git) - Git related articles on dev.to()
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