From a92e76dc9671d254f655b062819a4e4c1a61ca09 Mon Sep 17 00:00:00 2001 From: Morgan Date: Tue, 13 Mar 2018 18:10:39 +0100 Subject: [PATCH] gamedev / Humor --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 8686a86..a02f2bc 100644 --- a/README.md +++ b/README.md @@ -3422,10 +3422,7 @@ I spend a lot of time on internet, losing myself in lot of topics. I choose GitH * [Indiedevhour on Slack](https://slack.pirrate.me/) - Community of Indie game developers and hobbyists * [Indie Game Developers on Slack](https://indie-game-devs-slack.herokuapp.com/) - Independent game developers group * [Gamasutra](http://www.gamasutra.com/) - articles about art and business of making games -* [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] :fr: [Interview] Un des créateurs d’Out There vous explique comment écrire un bon jeu * [Gergo Vas](https://kotaku.com/5991061/the-best-looking-isometric-games) - The Best-Looking Isometric Games -* [Jeff Bradberry](https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/) - (2015) Introduction to Monte Carlo Tree Search -* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The World’s Most Complex Video Game | about Dwarf Fortress > Tools * [libGDX](https://github.com/libgdx/libgdx) - libgdx : Desktop/Android/HTML5/iOS Java game development framework @@ -3440,6 +3437,12 @@ I spend a lot of time on internet, losing myself in lot of topics. I choose GitH * [Chris Wellons](http://nullprogram.com/blog/2014/12/09/) - (2014) How to build DOS COM files with GCC * [Tzvi Freeman](https://www.gamasutra.com/view/feature/3224/creating_a_great_design_document.php) - (1997) Creating A Great Design Document * [ellisonleao/magictools](https://github.com/ellisonleao/magictools) - :video_game: :memo: A list of Game Development resources to make magic happen. + +> Learn +* [Gaylord](http://www.journaldugamer.com/2014/08/08/interview-out-there-ecrire-un-bon-jeu/) - (2014) [FR] :fr: [Interview] Un des créateurs d’Out There vous explique comment écrire un bon jeu +* [Jeff Bradberry](https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/) - (2015) Introduction to Monte Carlo Tree Search +* [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) - (2016) How Two Brothers From Silverdale Made The World’s Most Complex Video Game | about Dwarf Fortress +* [Liz England](http://www.lizengland.com/blog/2014/04/the-door-problem/) - (2014) The Door Problem | funny article about complexity of modern game development * [Brandon Sheffield](https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php) - (2017) Developers share their most memorable dirty coding tricks * [JR Heard](http://blog.jrheard.com/procedural-dungeon-generation-drunkards-walk-in-clojurescript) - (2016) Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript * [JR Heard](http://blog.jrheard.com/procedural-dungeon-generation-cellular-automata) - (2016) Procedural Dungeon Generation: Cellular Automata @@ -4022,6 +4025,7 @@ Raw * [Thomas Figg (tef)](https://programmingisterrible.com/post/65781074112/devils-dictionary-of-programming) - (2013) Devil’s Dictionary of Programming * [Stack Overflow](https://stackoverflow.com/questions/184618/what-is-the-best-comment-in-source-code-you-have-ever-encountered) - What is the best comment in source code you have ever encountered? [closed] * [Humans Not Invited](http://www.humansnotinvited.com/) - parodic site +* [Liz England](http://www.lizengland.com/blog/2014/04/the-door-problem/) - (2014) The Door Problem | funny article about complexity of modern game development ## Prolog * [Sylvain Soliman's Den](https://lifeware.inria.fr/~soliman/post/prolog_guidelines/) - Prolog programming guidelines